Taylor Raiford


I’m a CG Generalist and aspiring Technical Artist with professional experience in animation, real-time visualization, and themed entertainment design. Over the past several years, I’ve worked across a variety of creative disciplines, from animation and interactive experiences to architectural visualization and experiential design projects for theme parks and attractions. I began as a modeler for the environment team and quickly grew into a full generalist as my interests continued to lead me to learn new skills.

That production experience sparked a growing interest in the technical side of content creation. Today, my interests include pipeline development, workflow automation, shader creation, procedural systems, and real-time rendering. Having spent years working directly with artists and production pipelines, I enjoy building tools and systems that bridge the gap between creative and technical teams.

Currently, I’m expanding my software engineering skills with a focus on Python, real-time graphics, and technical solutions for digital content creation. My goal is to combine hands-on artistic experience with technical problem-solving to create more efficient workflows, empower artists, and help build the tools behind next-generation interactive experiences.