
I’m a CG generalist and visualization artist with a lifelong connection to themed entertainment, immersive storytelling, and experiential design. Growing up as the oldest of five kids, I spent much of my childhood on family trips to Walt Disney World, camping each year, and in the Boy Scouts—experiences that shaped my appreciation for thoughtfully designed environments and the emotional impact they can have on people.
I began my college career studying mechanical engineering before shifting to animation, where technical problem-solving and storytelling naturally intersected. In 2013, I moved to Florida to intern at Walt Disney World and completed my education at the University of Central Florida while continuing to work in the parks. After graduating, I joined a startup animation studio founded by former Disney animators, and later transitioned into themed design work at Perry Becker Design, where I apply my CG and visualization background to real-world experiential projects.
My creative influences reflect the kinds of worlds I’m drawn to build. Jurassic Park and Star Wars sparked my interest in film and animation and remain foundational inspirations. I’m heavily influenced by 1980s cinema—especially horror—as well as the Dark Souls games, which fuel my fascination with cathedrals, medieval architecture, ruins, and nature reclaiming man-made spaces. I also draw inspiration from The Legend of Zelda, Donkey Kong, Harry Potter, and The Lord of the Rings, all of which reinforce my love for cohesive world-building and timeless visual storytelling.
I currently live in Clermont, Florida with my wife—whom I met while working at Disney’s Hollywood Studios—and our two dogs, a Dalmatian and a Labradoodle. No matter the project, my goal is to create work that feels intentional, immersive, and emotionally grounded—spaces that communicate story and atmosphere before a single word is spoken.
