About Me…

I’m a CG Generalist, Technical Artist, and aspiring software engineer with a passion for immersive storytelling, real-time graphics, and the technology that powers creative work.

My path into computer graphics began somewhat unexpectedly. I originally studied mechanical engineering before discovering that my interests were rooted in both creative expression and technical problem-solving. That realization led me to pursue animation at the University of Central Florida while working at Walt Disney World, where I developed a deep appreciation for themed entertainment, experiential design, and the impact thoughtfully crafted environments can have on people.

After graduating, I worked as a CG Generalist at an animation startup founded by former Disney animators before transitioning into visualization and experiential design at Perry Becker Design. Throughout my career, I’ve worked across modeling, rendering, animation, real-time visualization, and interactive content, while steadily gravitating toward the technical side of production.

Today, I’m focused on expanding my skills in software engineering, technical art, pipeline development, and shader creation. I enjoy building tools, solving workflow challenges, and exploring the intersection of art and technology. Whether creating immersive environments or developing systems that help artists work more efficiently, I’m motivated by the same goal: making compelling experiences possible.

Outside of work, I draw inspiration from theme parks, film, games, and architecture. Franchises like Jurassic Park, Star Wars, The Lord of the Rings, The Legend of Zelda, and Dark Souls continue to influence my appreciation for world-building, atmosphere, and environmental storytelling.