Busch Gardens Lion and Hyena Ridge

A real-time Unreal 5 design model was built for Busch Gardens Tampa for their Edge of Africa expansion: Lion and Hyena Ridge. The Unreal project was used through entire design process as visualization for all levels of executives and used to give the official greenlight for the project. Additional use was for marketing images presented to media and the public in the park.

Hard surface modeling was completed in Maya while the cave, lion head kopje and all rockwork was sculpted in zBrush. Includes materials that use a custom tri-planar material function to avoid needing UVs, smart materials for flowing water and grass/ground for edge detection, and in-engine polypainting for masking out different materials on a single static mesh.

Textures are a mix of existing Megascans textures and photographed textures from the site, all plugged into a few custom master materials.

*Majority of content created is not shown due to NDA