Disney – Pirates of the Caribbean Beak and Barrel

Model created to aid in the design for the Beak and Barrel addition to the Pirates of the Caribbean building. The goal was to explore how the exterior section of the queue in the breezeway would feel with closing off the small decorative courtyard on the right and extending the restaurant into that space.

Modeled in Maya based on reference images from a site visit before park hours and based on aerial footage from Google Maps. Tri-planar material shaders built in Unreal Engine. Lit and rendered using Lumen in Unreal. Build time was roughly 32 hours.